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Notes from the crossing.

What we tried, what broke, what the models said. One entry per lesson, including the expensive ones.

003 · BUILD 01 · DESIGNLATEST · DRAFT

Why our roguelike has zoning laws

Every run is a district. We let the city plan the dungeon and the dungeon started filing permits. A design post about what happens when two genres share one map.

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002
Teaching a model to lose gracefullyOur co-developer kept winning its own racing game. We slowed it down on purpose, then had to explain why.
CO-DEV · DRAFT
001
Hello, crossingWhat CROSSGEN is, what it isn't, and the three rules we're building by.
STUDIO
NEWSLETTER

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