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HOW WE BUILD

Three rules and a loop.

CROSSGEN is a game design lab and developer community. We build games across genre boundaries, with intelligent systems as co-developers at every stage, and we share the tools, funding and credit that let independent studios build together.

01 · CROSS

Genre without borders

Mechanics, worlds and audiences combined on purpose, not by accident.

A crossing starts as a question: what does a roguelike owe a city-builder? We prototype the answer before we argue about it.

02 · CO-DEVELOP

Intelligent systems as collaborators

Design, code and art made with intelligent models in the loop, directed and owned by people.

Models draft, test and critique alongside the team. People set the direction, make the calls and own the result. Both are in the credits.

03 · COMMONS

Shared community and funding

Pooled resources, open process and fair credit for every indie who contributes.

Budgets, process and credits are published for every build, so anyone who contributes can see exactly where their work went.

THE LOOP

A build, start to finish.

01

Cross

Pick a pairing. Write the one-line hook. If it doesn't fit on a sticky note, it's two games.

02

Prototype

A short sprint, one mechanic, no art. Does the crossing produce a decision a player cares about?

03

Co-develop

Models in the loop for design docs, code and art drafts. People direct, review and decide.

04

Playtest

The community gets the build. They break it, we take notes, everyone gets credited.

05

Ship or shelve

Either way the devlog says what we learned. Shelved builds stay open to the commons.

WHO HOLDS THE PEN

Co-development, spelled out.

Not "made by AI". Made with intelligent systems in the loop, by people who decide what ships.

MODELS DO
01Draft design docs and the variants nobody had time to write.
02Write and refactor code, always under review.
03Sketch concept art and placeholder assets.
04Play the build thousands of times and report what broke.
PEOPLE DO
01Set the direction and the taste.
02Make every shipping decision.
03Own the work and share the credit.
04Decide when a model's idea is actually good.

Watch the loop run.

The devlog records every crossing, including the ones that didn't survive.

Read the devlog Join the Discord